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Ray, aka LazyDodo, has been occupied as a Platform Maintainer, and involved in Blender’s libraries. And in 2021, those refinements will just keep coming: VSE is one of Blender’s priorities. Thanks in part to his hard work, the VSE has experienced rapid improvements–in fact, it’s hitting new heights as an alternative to paid tools. Richard has been busy with the Video Sequence Editor. New modifiers drag and drop in the Outliner 18.
#Best blender 2020 code#
For Blender, he’s been making the Outliner even better, a project he’s been committed to for a number of years, including as part of Google’s Summer of Code in 2019. The young and very talented Nathan Craddock is still only a student, currently busy with a Computer Science degree at Brigham Young University. It’s also been made possible thanks to Jacques Lucke (see below). Use case for the Everything Nodes project, which Dalai has been coordinating.
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As anyone who’s read his blog or watched his appearances on Blender Today Live knows, Dalai is a true Blender linchpin. He also blogs about all things technical at the Blender Development Blog. So let’s get to it: the twenty developers logging the most commits in 2020, arranged from low to high.ĭalai coordinates development at Blender from Amsterdam. Together, they’re helping people everywhere make amazing things with Blender. That includes developers at Blender Headquarters in Amsterdam, volunteers, and those working remotely all over the globe, via a grant or a contract. Naturally, every project below represents a vast collaborative effort: while the talent here has contributed huge amounts of brainpower, they’re also working alongside a world-class lineup. But in the end, counting commits seemed the fairest way to salute the efforts being made by Blender’s far-flung team.
#Best blender 2020 full#
Full disclosure: this metric, like all metrics, is debatable. Here we present Blender’s top 20 developers, ranked according to number of commits. In this list, we celebrate the developers who helped Blender development continue beyond expectation, resulting in four releases over 2020, including one Long Term Support release. As such, we’re able to look back at a productive year full of highlights. Luckily, Blender is still a virtual organization managed publicly and online. All of these were cancelled or put on hold. At the start of the year, the Blender organization was ready to run a series of workshops for core Blender contributors, a conference in LA, and many other activities. For many of us, 2020 has proven disruptive.